X4 Foundations Ship List

2021. 5. 20. 22:57카테고리 없음



Ships

  1. X4 Foundations Abandoned Ship List
  2. X4 Foundations Derelict Ship List
  3. X4 Foundations Ship List - Image Results
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  5. X4 Foundations All Ships

X4: Foundations. All Discussions. Ok from my discussion in general iv started this one here so people can give the location of ships they have found some of the. X4: Foundations. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No, X4 will not use the X3 ship classifications. The ships will 'simply' be S M L and XL. Within each group there are ships with different (sometimes overlapping) purposes. But they won't have the detailed (complicated) naming scheme above. X4: Foundationsの攻略情報を取り扱っています.

With a ship in hand the player is free to explore the universe and make a name for themselves. Ships can accelerate, brake turn, tilt and strafe with the speeds based on the type of ship and equipment used. When viewed from the cockpit the ship vitals, weapon systems and targeting markers can be seen.

  1. For awhile you may of seen my X4: Split Vendetta content in a separate section of the site. Ive been asked a couple of times if I could put the various sections together, so instead of searching between two areas; making it easier to find stuff and to comparing ships etc.
  2. Dec 17, 2018 quick Invincible for player.ship quick set the target as a player faction quick summoning subordinates how to use: Unzip the file and place the 'slancheat' folder in the directory 'X4 Foundations extensions '. If the 'extensions' directory does not exist, create it yourself. Known problems:.

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The playership HUD

Weapon control

  • The position in space that main weapons currently aim at is denoted by one white dot each (see two dots in image below, up-left from central reticle)
  • Turrets controls for Medium ships are in the top-middle and explained here (in the example below, they are set to defend but offline)
  • At this time, Large and Extra Large ships do not have configurable turrets

Ship status

Below the central reticle, three curved bars are located:

  • Top = speed
  • Middle = hull strength
  • Bottom = shield strength

X4 Foundations Abandoned Ship List

Situational awareness

Three monitors provide info along the bottom of the screen:

  • Left = Event monitor (e.g. mission progress, guidance info, recent credit and standings changes)
  • Middle = radar (slows local features and allows their selection to make them the playership target)
  • Right = Display for target info and video comms with NPCs

Weapon groups

To the right and left of the central reticle are the primary and secondary weapon groups, respectively (setup via the Ship interactions menu located via the chevron icon in the top-centre of the screen).

Weapon settings

Available at the top-centre of the screen, immediately below the chevron icon. These settings are described on the Combat and boarding page.

while from an external view the distance of objects close to the ship can be easily judged. Colliding with objects at a high speed will cause damage proportional to the speed which can be more than the shields of the ship can handle.

Types Of Ship

There are over 60 different types of ship in X4: Foundations and with the exception of drones and Xenon ships all can be flown by the player. Ships are classed into four size categories determining where and how many can dock at a docking module or ship hanger. Ships are also classified into specific roles determining the weapon and software options available.

Sizes

S

X4 Foundations Derelict Ship List

Small ships are cheap and fast but fragile with only S weapon options making them useful for dangerous tasks like exploring unknown territory or for swarming larger ships,

M

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Medium ships are the most common ship type covering a diverse range of economic and military roles.

L

Large ships are expensive and have limited docking options but are considerably more efficient than their smaller counterparts at mining, trading and combat.

XL

Extra Large ships have limited combat options but cover specialised roles for station construction, resupplying fleets and as carriers of large S/M ship wings.

Roles

Combat

Ships built to engage other ships and stations in combat and either destroy or capture them. Fight ships range from small agile Scout craft to large and heavily armed Destroyers. In general as fight ships progress in size through Scout>Interceptor>Fighter>Corvette>Destroyer roles there is an increase in shielding, fire power and cargo bay size but at the cost of being slower and more expensive to manufacture. Other combat ships like Frigates and Carriers specialise in transporting wings of smaller ships at high speeds to where they are needed while delivering modest supporting firepower. Bombers and Scavengers are specialised combat ships with a small profile which focus on missile support and piracy.

Trading

Ships with large cargo bays for shifting wares around the universe for profit, manufacture, construction work and to keep front lines supplied. Traders come in may sizes balancing speed with cargo space and armaments. Small Courier ships are fast, medium sized Transporter ships offer a good mix of mobility and cargo space while large Freighter ships are good for carrying wares in bulk.

Mining

Miner ships are capable of efficiently harvesting Solid and Liquid resources from asteroids and nebulae

Constructuion

Large and lightly armed Builder ships able to construct stations

Other

Other ships include the player Space Suit, autonomous Drone craft used by larger ships and stations and NPC mass traffic Police Vehicle ships that scan for illegal cargo which are lightly armed.

Ship Modes

The player ship can activate four different modes to aid in exploration and espionage. Modes can be activated/stopped directly via the hotkey or the Ship Interactions Menu. Other player owned ships and NPC ships will automatically activate Travel Mode when traveling long distances.

Travel

After a short delay the ship will accelerate to a higher speed enabling long distances of space to be rapidly traversed. While in Travel Mode steering is impaired. Loss of shielding will disable travel mode preventing it from being used to escape combat. Using Boost directly after coming out of Travel Mode can be used for a short burst of extremely high speed.

Scan

Colour-codes the modules and equipment of stations and ships when close enough. Getting really close to a station module passively obtain information about it. Similarly, getting close to a ship, right-clicking, and initiating an active scan will reveal info about the ship too. The amount of information gained being proportional to the type of scanner equipped (Basic Scanner < Police Scanner < Spacesuit Scanner < upgraded Spacesuit Scanner). Audio Signals and Data Leaks are highlighted with red and able to be scanned passively.

  • Long Range Scan
    • Enables the ship to charge a pulse to scan for objects in space around the playership. The longer the pulse is charged for the further it travels (200 km max), however charging for too long will cause the pulse to abort. The pulse travels away from the ship within boundaries of 45o above and below the horizon as views from the cockpit.
    • Size of objects impacts on performance:
      • Very large objects (stations, gates and accelerators) are detected within a 360o radius around the ship
      • Smaller objects can only be detected in a 120o forward-angle (depicted by the wave visual):
        • Blue ping = wrecks and uncommon lockboxes
        • Yellow ping = explosive asteroids and rare lock boxes
        • Purple ping = anomalies
        • Grey/white = Other
        • Nebulae have a blue/cyan glow

Seta

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More of this sort of thing:

X4 Foundations, the latest space combat and trading simulator from Egosoft, is an exemplary space strategy that is as complex as they get. New players may feel completely alienated by the overwhelming number of options and features in the game.

In order to prevent you from enjoying this excellent game, here is a selection of the most important beginner tips and tricks that should help you start this unique space adventure on the right foot. So just follow our advice below and create your own space empire!

Piloting and Docking

The game starts with you sitting in the pilot's chair of your first spaceship. At this point the game will offer a tutorial on the game's controls, which you should most definitely take. It will show you how to control your spaceship, so that later you could take full control of your ship.

Tip 1: Turn off your autopilot

If your ship is under control of the Flight Assist Computer, which you need to turn off by pressing Ctrl + Space key combination. This is the first essential step, which will allow you to fly your ship manually.

Tip 2: Dock at the station

After taking control over your ship, you can dock at your first station, which can be found on your world map. Approach the station and request for docking permission by pressing Shift + D.

At the station you can hire a pilot/captain and other personnel for your ship. But be sure to hire a captain first, who will pilot the ship so you could focus on other things.

Finding and Accepting Missions

After the initial steps you need to find a way how to make cash. The best way to make cash at the beginning of the game is to find and accept missions from NPCs.

Tip 3: Scan stations for available missions

When you approach a space station, you need to open your map and choose the Available Missions tab in the left menu. There you will see the types of missions available at the station.

But the best way to make a lot of money quickly is to activate the Scan Mode near the station by pressing Shift + 2. In this way you can intercept secret missions that offer much higher rewards than generic missions.

You can also pick up cash rewards in space by detecting Crystal Clusters, Lockboxes and Data Vaults that randomly spawn in space by using Scan Mode.

Purchasing New Ships

After you completed your first few missions and collected some money, you can buy yourself a new ship. Depending on the level of your income, you can buy:

  • Small to mediumships at Wharfs
  • Large and carrier ships at Shipyards

These ship trading stations can also be used for selling and upgrading your ships.

Tip 4: Buy the best ships

Various factions offer different types of ships in their wharfs and shipyards. The fastest and best M class ships in the game are:

  • Osprey Vanguard (Teladi Company, Profit Center Alpha)
  • Osprey Sentinel (Ministry of Finance, Eighteen Billion)
  • Nemesis Vanguard (Godrealm of the Paranid, Trinity Sanctum)
  • Nemesis Sentinel (Holy Order of the Pontifex, Holy Vision)

X4 Foundations Ship List - Image Results

Tip 5: Upgrade your hardware

At the ship trading Wharfs and Shipyards you can add or remove certain parts of your ship. If you started off with a small or medium combat ship, then it is recommended to upgrade them with:

  • Combat main engines and thrusters
  • Guns and missile launchers on forward mounts
  • Medium gun turrets for M class ships

Tip 6: Upgrade your software

The two most important software upgrades for your ship are:

X4 Foundations Ship List
  • Docking Computer: Auto-corrects your ship's position during the docking procedure
  • Long Range Scanner: Allows you to detect stations and other small objects, including Lockboxes and Data Vaults, as far as 200 km

Tip 7: Hire new crew members

During the purchase of a new ship you can hire new crew members, including marines and service personnel. Marines are especially useful during combat and boarding other ships.

You can choose the number of crew members in the left menu and select 'Add to shopping list' in the right menu to complete the purchase.

Capturing and Boarding Ships

When you finally get a well upgraded combat ship with marines on board you can start capturing and boarding other ships. Boarding smaller ships is really simple, while doing the same with a carrier is a much harder undertaking.

Tip 8: Capture a small ship

If you attack small ships in space, then usually their owners will immediately abandon them. This will make it really easy for you to capture and own the ship.

Here is how you do it:

  1. Right-click on the abandoned ship
  2. Order a marine to board the ship
  3. Claim the ownership using Boarding Pod
  4. Assign the marine as the pilot of the ship

Later, it is recommended to hire a new pilot for the ship and bring back the marine on the board of your combat vessel.

Tip 9: Create a fleet

If you have several combat ships in your possession, you can create a wing with a wing leader by following these steps:

  1. Open the Map menu
  2. Go to Unassigned Ships tab
  3. Select ships you want for your fleet
  4. Right-click on your main combat ship
  5. Select Assignment
  6. Choose Defend this leader

In this way you will create a fleet of your own, which can now attack and board larger ships.

Auto-Trading and Auto-Mining

When you have more ships in your possession, you can make some of them do the Auto-trading or Auto-mining missions for you. This feature allows you to send trading ships into other galaxies, which will make profit for you automatically.

Tip 10: Create a trading ship

Go to any Wharf and buy a small or medium Trading ship. Upgrade it with Trading Computer Extension software and assign a pilot to it. Then, you can assign the ship for auto-trading operations.

Here's how you can set it up:

  1. Go to Map menu
  2. Open Unassigned Ships tab
  3. Right-click on your trading ship
  4. Choose Information
  5. Right-click on the galaxy of your choice
  6. Select Auto-trade (Galaxy)
  7. Go to Behaviour tab in the left menu
  8. Add/delete wares you want to trade

Tip 11: Create a mining ship

The auto-mining works in basically the same way as auto-trading, but you need to replace all the instances of auto-trading with auto-mining.

So first thing you need to do is purchase a mining ship and assign a pilot to it, and follow the same steps as above but for auto-mining.

Building Your Own Stations

In the latter parts of the game you can actually start constructing your own space stations. This is a huge undertaking, so be sure to dedicate a lot of time to planning and building your station.

Tip 12: Obtain blueprints

Each space station consists of various modules, which can be assembled to create a single structure. Before crafting modules you need to obtain their blueprints.

There are three sources of blueprints in X4 Foundations:

  • Faction Representatives
  • Data Leaks
  • Space Suit EMPs

Tip 13: Claim a plot

When you acquired the necessary blueprints, you can claim a plot in space. If you claim a sector within a faction territory, then you will have to pay taxes. If you refuse to pay them, the faction will try to destroy your station.

Follow these steps to claim a plot in space:

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  1. Open your Map menu
  2. Go to Manage Plots tab
  3. Select New Plot
  4. Use axis sliders to adjust plot size
  5. Confirm by pressing Create New Plot

Tip 14: Build your first station

Finally, you can start connecting your modules to create one giant space station. Here is the list of all necessary modules for your space station:

X4 Foundations Ship List
  • Production: produces wares
  • Build: builds, upgrades and repairs ships
  • Storage: stores resources and wares
  • Habitation: NPC shelters
  • Defence: weapon module
  • Dock: docking facility

X4 Foundations All Ships

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Now you should be able to rise up in galactic ranks very quickly using these beginner tips and tricks, and for other X4 Foundations guidesat GameSkinny, please follow the links below: